The Admin-First Trap
Legacy HR systems were optimized for HR admin workflows, making simple employee tasks — submitting leave, checking payslips — require 7 or more taps. Employee frustration was baked in by design.
A mobile-first employee management system designed around people, not processes — bringing clarity, speed, and dignity to everyday HR workflows.
Enterprise HR systems were designed for HR administrators, not for the employees who used them daily. The result: low adoption rates, high support ticket volumes, and frustrated employees who felt managed rather than empowered.
There was a clear gap between the tools HR departments had and the experience employees actually deserved. Simple tasks — submitting leave, checking a payslip, viewing attendance — were buried under workflows designed for backend administrators.
Emplora's mission was to flip that. Design from the employee outward. Make every common task feel effortless, and let the HR admin complexity stay invisible until it was actually needed.
Legacy HR systems were optimized for HR admin workflows, making simple employee tasks — submitting leave, checking payslips — require 7 or more taps. Employee frustration was baked in by design.
HR apps displayed raw data from backend systems without curation. Employees saw everything, which meant they found nothing relevant. The signal was buried in system noise.
Employees, managers, and HR admins had fundamentally different mental models of what "the HR app" should do. One interface trying to serve all three failed all three — a classic one-size-fits-none failure.
02 — User Research
Understanding who we design for — their motivations, goals, and pain points.
03 — Business Challenges
The structural problems blocking efficient HR operations across the organisation.
72% of HR tasks still rely on manual spreadsheets, introducing compounding errors and wasting hours that should be spent on people, not data entry.
Attendance, payroll, leave, and communication tools are siloed across multiple disconnected platforms with no unified source of truth.
68% of employees prefer mobile HR access, but existing tools are desktop-only — locking employees out of self-service when they need it most.
Managers and HR teams make decisions on stale data. Without real-time dashboards, attendance anomalies and leave conflicts go undetected until it's too late.
04 — Secondary Research
05 — User Stories
06 — Competitor Analysis
| Feature | BambooHR | Darwinbox | Keka | Emplora |
|---|---|---|---|---|
| Mobile App | ~ | ✓ | ~ | ✓ |
| Leave Automation | ✓ | ✓ | ✓ | ✓ |
| Attendance Tracking | ~ | ✓ | ✓ | ✓ |
| Payroll Integration | ✓ | ✓ | ✓ | ✓ |
| Real-time Notifications | ~ | ✓ | ~ | ✓ |
| Analytics Dashboard | ✓ | ✓ | ~ | ✓ |
07 — User Flow
08 — Toolkits
The tools and methods used throughout the design process.
A five-phase process grounded in role-based user research — because a system built for three distinct users must start by truly understanding all three.
Deep-dive persona work across all three user roles: employee, manager, and HR admin. Mapped the distinct mental models, daily goals, and friction points for each.
Deliverables: 3 distinct personas, role-based pain point hierarchy.
Translated persona insights into a JTBD canvas. Identified what each role was truly trying to accomplish — functional, emotional, and social jobs — not just feature requests.
Deliverables: JTBD canvas per role, feature priority matrix.
Designed information architecture mobile-first — starting from what fits in a thumb-reach zone and building up. Role-adaptive navigation meant each user only ever saw what was relevant to them.
Deliverables: IA diagrams, role-branching user flow maps.
Built a mobile design system from scratch: Growth Green/violet palette, 8px grid, role-based component variants, and a comprehensive HR-specific component library covering all 8 modules. All colour combinations were tested against WCAG AA standards — a critical requirement for enterprise HR software that may be used on low-contrast screens, in varying lighting conditions, and by employees with accessibility needs. Touch targets were set at a minimum of 44px across the entire system.
Deliverables: Component library, design tokens, icon set, accessibility audit report.
High-fidelity prototypes tested with representative users from all three roles. Task-completion rate measured against industry benchmark flows — validating the 3-tap leave application target.
Deliverables: Tested prototype, usability findings, iteration log.
Three decisions determined who Emplora was really built for — and reshaped every interaction in the product once the answer became clear.
Usability testing validated the core thesis: when enterprise apps put the employee first, every metric improves — completion rates, time on task, and satisfaction alike.
Improvement in usability test task completion vs. baseline HR apps.
Down from an industry average of 12 taps. A 75% reduction in effort.
Fully designed: Leave, Payslip, Attendance, Approvals, Directory, Tasks, Notices, Profile.
Distinct, purpose-built interfaces for employees, managers, and HR admins.
Key Learnings
"Emplora forced me to confront a question I've had to answer on every enterprise product since: who is this product actually for? Not who commissioned it — who uses it every day and lives with its decisions. Once I shifted the design priority to the employee rather than the HR administrator, the IA became obvious. The employee wants to do one thing quickly and get back to their job. The administrator wants to configure everything. Those are not the same product. Resolving that tension — not in a feature-flag way, but at the structural level — was the work."
Rupesh Chavan — Lead Product Designer