AETHER EV is an intelligent companion for a software-defined electric vehicle — one surface replacing the five to seven apps a driver currently juggles. The interface is built and runs on device across five feature areas, with a live Filament 3D vehicle, real OpenStreetMap charging data, and an assistant that shows the evidence behind every answer. It runs against a mock backend — a physics-based simulator stands in for vehicle telemetry while the real integration remains unfinished.
01 — The Problem
A modern EV is a software platform on wheels, but the experience around it is still assembled from fragments — one app for the car, another for public charging, a third for the home wallbox, a fourth for navigation, a fifth for the energy tariff. The intelligence exists. It is scattered across vendors who have no reason to talk to each other.
05 — Solution Exploration
Each of these chose long-term structural integrity over a faster demo — a trade that is only defensible if you are equally honest about what therefore is not finished.
06 — Final Solution
Five capabilities carry the product, and all five render on device against the mock backend. Each exists to collapse something a driver currently does in a separate app, or to make the intelligence behind a number checkable.
07 — Design System & Scalability
Automotive UI defaults to dark, which looks impressive in a showroom and reflects the cabin ceiling in daylight. AETHER inverts it: a light pistachio canvas with deep forest green, so the screen stays readable through a windscreen at noon. Saturated green marks live states and terracotta is reserved for stop actions.
08 — Outcomes & Impact
Every screen in the walkthrough is a device capture from a Galaxy S25 Ultra — the 3D model rotates under a real renderer and the charging map is live map data rather than an image. What sits behind it is mocked: a physics-based simulator produces the telemetry, and the network layer that would talk to an actual vehicle is still parked in a pending source set. This is a designed and built front end, not a connected product.
09 — Key Learnings
Explore the Project
Every screen below is a capture from the running build on a physical device — step through with the arrow keys, or click any screen to open it full size.